@colin - hey, thanks for your input.
Should I abandon the Match Photo feature? Not the right tool for this job?
If yes, then you’re suggesting that I should draw a line around the character with the freehand tool, and then push pull the face, right?
Can you point me in the direction of how I could then round the edges between front and sides? And/or any other modeling refinements which would make it look more like a real 3D model, and not just an extruded 2D image?
Mixamo will rig characters without bones, as I understand it. Whether it will rig a character made in this manner is unknown. Mixamo has you put control points on wrists, elbows, knees etc, so it seems it should work, but won’t be surprised if it doesn’t.
This is surely an experimental procedure and may very well not work. But if it can be made to work it opens interesting possibilities. Like this…
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Find any image of a character in the t-pose, such as above.
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Add any real world face on to the character in an image editor.
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Make character 3D in SketchUp, and add to scenes.
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Optimally, animate in Mixamo
So, you know, if you really need Donald Trump to dance the hokey pokey in your beach house model, because after all, who doesn’t want that…
I’ll keep experimenting and report back if I can accomplish anything useful.