I’m trying to open a model in a Quest 3 headset, using the Sketchup Viewer.
However, there appears to be no way to load a model into the cloud storage that the quest SU viewer exposes.
I have created models in sketchup for schools, with my userid for that account. They are stored in the cloud on a google drive space. Yet when I login, to that same account, in my Quest headset using the Sketchup viewer, there is no record of those models.
Is there some reason why the SU viewer on Quest has a different cloud drive than the google drive for my (web version of) Sketchup for Schools…even though I’ve connected with the same sketchup id? Is there a manual way to get a model on the headset or SU viewer drive?
Hi @DannyV thanks for the post. It is entirely likely that the model is on a different server than the one that the viewer is accessing. We don’t store any user data from SketchUp for Schools on our servers. My guess is that the VR app is trying to access a Trimble server and can’t find the model as a result. I’ll have to look into this a bit as we don’t often get VR crossover with the SketchUp for Schools app.
I am not 100% confidant on this but a short term solution might be to download the SketchUp model and upload it to a TrimbleID or other account and access the viewer with that account.
Regardless, I’ll see if I can find more info for you and get back to you as soon as I have it.
I have, in fact, tried to upload a model to trimble connect (https://web.connect.trimble.com/) but the project upload there seems to expect an image file. I tried using the wildcarded file type upload filter (set to any) and it let me select a .SKP file but reported an error when it loaded, saying not a valid image type. The connection to schools is to provide a way to navigate a model with a VR headset. A key challenge is being able to publish or upload a model to what you’ve called a VR server (but really any cloud), such that the students can access it from the project folder in the VR app’s console. I would have thought the app could access a model in a local drive, or the headset storage but for whatever reason, it only provides a cloud drive and apparently no way to put stuff on there (the app is only a viewer).