And this is why I have been making copies of my sketchup model, or parts of the model that are off axis, and rotating the geometry onto the axis in a new file so I can dimension correctly.
I actually got burnt on this just last week. I had some triangular geometry, placed on axis, but was getting some bizarre dimensions from LO. It was driving me mad until I realized the viewport wasn’t showing “left” any more, but, though the actual view was unaltered, it was showing that the scene had been modified. So, even though I was in “left” view, it wasn’t officially in “left” view and so I was getting the same inconsistencies that Joao is showing. I re-linked the viewport to the scene, which was in “left” orientation, and everything became perfect again. If I hadn’t been paying attention this could have been a really expensive mistake on my end.
Really scary how easy it is to pull bad dimensions with no warning that that is occurring.
Maybe if we could align view in SU and somehow designate that scene as a “modified left”, for example, and then LO would treat it as if it was on axis?
Glad you guys are on it, Trent!