Infantrybot got a new friend: the heavyweight “rocketman”
before you continue to flood the forum topics, there’s a special category for this:
Have a happy Halloween everyone
Nice work, I like the base building
Nice work -
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Big ol’ belated thanks again ![]()
Have been trying to get serious with gamedev so no time for fancy renders, did make this though

Trying to make a base building system, deciding what to do is almost more difficult than doing it ![]()

I’ve also been going back and making some new renders of old models to keep the instagram alive in the mean time
It’s tough but have to keep moving ![]()
Stunning work. ![]()
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Mindblowing stuff.
Back to making the big stuff- spent some effort make a mecha spinosaurus and used animator to test joint limits and give it some life.
It’s kind of a test with how many polys I can actually get away with at realtime with medium scale models, so it’s cleaned up and ready for UV and rigging (might be too poly heavy for core mechanics but it’ll be fun to run some experimental dynamisms)

How did you manage to escape after taking that picture?
He rendered it useless.
It’s only interested in machines so I just stayed out of the way, I hope the neighbors locked their garage though

This is jaw dropping work!! I thought I was quite handy at Sketchup but now I’m not so sure!! That moving one above - is that done using dynamic components animation functions?































