I come to you probably with a simple question today: is there a way to avoid texture repetition of a big wall?
For example for a 6 meters long wall with a rock texture (with displacement map), how can I avoid having the pattern repeating and have it look natural?
If the rock texture is irregular, not like a brick tile, you could create a Blend Material, using a material with the same texture but duplicating it, and use one for base and one for the coat, but with different settings.
You’re always very helpful thank you!!! But as usual, I might need a little clarification here. When you say different setting for the duplicate of the material, what are you referring to?
I’m sure I followed your direction for the Blend material, not sure what the generic named Blend is haha For the displacement I know, I know, you explained to me very well and thanks to you I made it worked, it’s just that my computer can’t render it, Vray crashes, if not Sketchup, haha so I kind of dropped the idea!
Thank you so much for you help!! I still have few issues with this project if you want to tag along haha I’ll make sure to post other threads
The acoustic panel with displacement you helped me do was really good!
Unfortunately I think the blending option doesn’t really work for what I want to do, my wall even properly blended still look patterned… Maybe I should try to find another rock material for this. If randomization is not possible easily…
You can look for another texture, maybe you will find something that suits you, but keep in mind that at some point it will still form tiles, by repetition.
There is a variant in which those repeating patterns can no longer be seen, but it involves UV unwrapping, UV mapping and painting.