I’m modeling some houses that exist in the real world. Most of these houses have 4-5" cedar bevel siding (kind of lightning bolt shaped zig zags), which looks great when done fully, but create a challenging surface to put a window in.
It seems like I have to manually draw a line at every point of overlap (see images below) to make it so I can delete the lines that go across the window without deleting the entire strip for the whole width of the house.
Have you tried the intersect function? It creates edges between overlapping faces.
Create a simple grouped box and move it in place where the window should be. Right-click → Intersect with model. Then delete the faces that you don’t need.
To expand upon @Aerilius’s method of using a simple grouped box, aka, a Solid group…
One could use the Solid Tools > Subtract to cut the window holes.
That is, provided the bevel siding is also modeled as a Solid.
It’s far more expedient to use a texture image instead of modeling individual boards, bricks or shingles.
Typically, the exposed edge of bevel siding is only 1/2” — 3/4”
Unless the 3D print is very large scale, such tiny details may fall below the resolution of the printer.
Example:
If the model is 3D printed at 1/4" = 12" real world size, then 1/2" would be a mere .010"
So, in metric terms the scale would probably be something like 1:500 to 1:2000. Even at 1:87 (model railway scale) such small details would be irrelevant.