Wrapping a texture on curved surface?

Hello, I am trying to wrap a wood texture on a curved surface and wondering if I can make it look a little better than whats in the attached screen shot?

I turned on hidden geometry and took a sample of the grain for the curved part and filled that in, but, then the very top texture does not line up? If that makes sense?

Any help would be greatly appreciated :slight_smile:
Thank you!

Jay

It would be difficult and probably not worth the time to make it perfect but you could use an end grain material on the end and part way through the roundover. I did that here:

Or you could manipulate the face grain texture to make it sort of look like end grain. Rotate it on the end face a bit and perhaps stretch it using the push pins.

Okay thanks Dave!!

Jay

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Use Fredo6 ThruPaint

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Thrupaint is good but doesn’t create the proper end grain look on its own.

One problem I’ve run into when trying to wrap textures is sometimes the texture on one face won’t copy over to the next face. A solution I found is to make a copy of the geometry.

Basically, try using the eye dropper tool, then painting the face next to it to wrap a texture around the surface.

Tip

To get the proper end grain look, I’d recommend using an end grain texture as opposed to a wood surface texture. Although, you could use the same texture for each and have it look good too.

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Fredo6 ThruPaint solves that problem with that line and gives the continuous texture appearance

Yeah, except that’s not the way the grain looks on a real piece of wood… Yours looks like there’s been edge banding wrapped around it. That’s great if you want to represent edge banding.

Really to get a more accurate appearance, more images are needed to show the grain transitioning from end grain to long grain. Projecting end grain around the curve might be the closest without spending a ton of time on it. And if it isn’t really going to show enough to be readable as end grain, might not be worth putting any time into it.

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Perhaps if we had a photo of the real thing, then making ultra realistic textures would be easier. I looked around for photos, but couldn’t find exactly what I was looking for.

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Go out to your shop and make one. I’d do it but I’m building a stand for a bird feeder right now. Gotta keep those birdies fed. :smiley:

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From this text I understood that he wants the texture to be continuous, without that line interrupting the continuous appearance of the material.

I thought it was a melamine pallet board (laminated fiberboard) with a veneered edge.

But if it is a wooden board, then it would need at least 3 textures to create a realistic image and UV unwrapping + UV mapping.
Real wooden plate with rounded corner

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Since Jay is normally working with real wood, not termitepoop, I figued he was trying to represent a real board.

Which is what I indicated earlier.

Your image does a pretty good job of illustrating the grain around a curve.

Wow! Thank you sooo much guys! Dave, is right as normally work with solid wood and not termite ■■■■!! :):slight_smile: But, this piece could be built with edge banding just not sure yet??

Lots of great stuff here guys! Thank you!!

Jay

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For this one, I projected a texture that was rotated along each axis a bit.

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It does (make sense.) It is called a seamless texture.

And then there are also ‘pith rays’ which are exposed when the boards are quarterly sawn (oak)…

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Without going PBR, I think a projected texture is about as good as you get without using multiple images and distorting the texture. Is there going to be such forensic inspection in the final image in any case!

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Thank you guys sooo much for all the great input!!

Jay

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