Where can I find a "wood materials" selection to add to a model?

For a lot of textures use
https://www.sketchuptextureclub.com/
I have been using if for nearly 1 year now and it is totally free
I recommend it 100%

Thank you.

That vast assortment of materials is utterly fantastic! I managed to download a couple of wood patterns and get them on a SketchUp drawing. However, I seem to be at a loss as to adding them to the existing “wood” repertoire. Were you able to accomplish this task? If so, what procedure did you use to get them into the existing list?

You don’t need to add them to the wood preset list. You can create your own list of materials, if you find that helps.

If you need specific wood grains try searching for HARD WOOD SUPPLIERS online. You’ll find many of them have excellent images of many exotic hardwoods. A few minutes of searching and you can find just about any wood you need. Image quality varies from one supplier to the next. Some are very large, making them great for scaling.
Probably okay to snatch the images for personal use - although, might be copyright issues if you plan to use professionally.

I see you have been given advice on finding the built in wood textures. However, if you google “wood texture”, (or any texture) you will presented with a billion and one resources for textures!

User resource libraries are kept at a different path than the OEM resources.

The easy way to access your libraries is on MS Windows, within SketchUp …

  1. Window (menu) > Preferences (dialog)

    image

  2. Switch to the “Files” panel of the dialog, and click the folder browse button to the right of the “Materials” path.

  3. Note that the user’s SketchUp resources are in the user’s %AppData% path (like they are for most MS Windows applications.)
    Create folders in explorer, and drag and drop .skm files here, … OR copy and paste etc.
    As an example I created a “Custom Wood” material folder here.
    SketchUp will automatically enumerate user resource files when it loads (in recent versions,) and make them available in the inspector / browser panels, so you may need to restart the application after adding new materials or other resources.

I’m having trouble figuring out how to extract files after downloading them. I registered at sketchuptextureclub and downloaded a wood texture. I installed WinRar. But when I go to try extracting the .zip file all that’s in there is a .jpg file, there is no .skm file. How do I convert this to something that Sketchup can use? I extracted the .jpg and copied it into the Materials folder with the other OEM wood materials, but it doesn’t show up when I try to use it in Sketchup. I’m also getting a message that my free trial of WinRar has expired, but I just downloaded it and I thought it was supposed to be free anyway. Thanks for any help.

You have to import the image into SketchUp as a texture. My preferred way is to use File>Import, select the image and make sure you have chosen to use it as a texture. Then apply the image to a rectangle that is the size you need the texture to be. Once it is in the In Model materials, you can save as a local collection or drag and drop the texture thumbnail from In Model to the desired collection in the Materials panel.

I did this thing in SU 2017 a long time ago that shows the process.

Wow, Dave, you are on the spot. Thanks so much, I’ll go watch the Fine Woodworking video.

Right Click
I was able to successfully add a couple of materials, so thank you for the video. As long as I’m at it I’m working through the rest of the video and am now to the part about rotating and positioning a texture once it’s applied to a face. The problem that I’m having now is that when I right-click on a face I get a more abbreviated context menu, and “Texture” does now show up. Is there a way to expand the context menu, or am I possibly not selecting the face properly? The pattern of dots is showing on the face so I think it is selected. Thanks again for any help.

From your little screen shot it appears that you have more than one face selected. Texture only appears in the Context menu if a single textured face is highlighted. Turn on Hidden Geometry in the View menu. Then right click on a single face. You should see Texture then.


I’ve tried everything I can think of to select just that single face but can’t get it to work. I turned on Hidden Geometry but that doesn’t seem to make any difference. Are you saying to simply right click the face without first opening or editing the object (table leg)? I’ve tried single clicking, double clicking, triple clicking, every possible kind of clicking. The entity info says that the face is selected, but still no texture menu. Could it be because this leg is a component? Interestingly I also can’t get the Explode option to activate on the right click menu, so I might just have some kind of funky object going on here.

In your screenshot if you look at entity info it is showing Face which is good, not surface which is more than one face, but it is also showing default material. This tell me that you have added the texture to the leg group and not to the leg face. So you don’t have an option to edit the texture in that context.
If you paint the face with the wood texture it will override the group material and the texture option should appear in the context menu.

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Please note from my previous reply.

Thank you, that did solve my issue. I didn’t realize that there was a difference between adding a texture to a group vs. adding it to a single face. In fact I didn’t know that you could add a texture to a single face. I typically just select the paint can and then go around clicking all the objects. This also explains why sometimes a face will wind up with a different texture than the rest of the object, I never could understand how that could happen but it would have been accidentally if I only had one face selected when applying a texture.

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Generally it is best to apply materials to faces. You have much more control over how the material looks. As you found it gives you the ability to rotate the texture. It also gives you other control. As an example, the panels on this chest are too wide to be made from single pieces of wood. Each panel is a single component in the SketchUp model, though. To simulate the glueup I divided the faces into three regions and then used three different sections of my oak texture for each of those regions. It’s pretty much the same as in the shop. where you would cut the board into three pieces and glue them edge to edge. I did this as an example for someone else so intentionally didn’t try hard to conceal the “seams.”

It also allows you to apply more than one material. As example, the base on this box joint jig has a different material on the edges to show that it is plywood. The fences have cherry end grain applied on the ends while the long faces have long grain textures.

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Your work is always impressive.

Thank you.