Just think, that poor guy teaching will never know which one is Box.
He will be the guy responding to questions JUST before I canâŚ
would you guys say that
âBox Modelingâ, âOrganic Modelingâ, âSubdivision Modelingâ, âQuad Modelingâ, âQuadface Modelingâ, âPoly Modeling (or Polymodeling)â are all terms used for the same process or are the subtle differences?
The reason i ask is i am running into different terminlogy in different forums but would like to capture as many naming references as possible to help gather the most material.
Thanks,
bob
They are not the same. Though the exact definition - it will vary. Some might interpret them differently.
For what itâs worth, this is how Iâd describe them:
âBox modellingâ: Low polygon modelling. Doesnât dictate triangles or quads.
âOrganic modellingâ: Often this refer to modelling shapes which have two or threes degrees of curves. It doesnât dictate whether itâs polygon modelling or nurbs modelling or any technicality like that.
âSubdivision modellingâ: You model a low polygon model and then apply a subdivision algorithm to it in order to produce a model of higher detail. Whether you use triangles or quads for the modelling depend on the type of subdivision algorithm you use. More often than not itâll be based upon quads.
âQuad modellingâ: you try to keep the polygons in your mesh as quads. Some people are extreme purists with this - but more pragmatically you have the odd triangle here and there. Main reason to use quads is that itâs much easier to write tools that manipulate the mesh efficiently and predictably when it consist of quads.
Quad modelling is a generic concept in the world of 3d modelling. If you search for 3d modelling along with topology you will find a lot of reading material and examples that can be applied to any tool that support quads.
Thanks again to all for the info. Much appreciated!