I understand other people’s needs for simple models but that is not the exclusive.
In my case I only search for models that have huge detail. I don’t have need for simple models as those I can model fast. Models with very high detail, that I can use on photorealistic renders, are hard to model.
Do not forget that you have now partnered with Vray and for rendering those photorealistic imagery that help sell Vray, simple models won’t do.
The thing is about quality and how to filter quality models on search an how to separate high poly from low poly on search results.
For both high poly and low models I’ve seen models with holes, exports from 3ds that are not correct, models with bad texturing, reversed faces, unneeded layering, geometry that is badly grouped, materials with no names, geometry that is far from origin, wrong scale and so many other issues that are harder to fix than modeling your own models, that I realy given up.
Also, the tricks people are using for displaying models are really off putting, models are being presented by renders of other models, when vray proxy models are being presented instead of full geometry leading people to download something that can’t be used for anything, huge number of variations on the same model are endlessly being copied and republished, models rights are not really guaranteed.
For photorealistic rendering warehouse becomes a waste of time and eventually a liability rather than an useful asset. For low poly modeling that you can use with sketchup, I don’t even bother.
I think the easyness of publishing a model is what’s in the root of everything. There are no guidelines, you just need to login and hit a button and suddenly warehouse is flooded with junk. If it would be possible to automate fixing of the models that are being submited… I imagine the creativity the methods behind producing bad model is so high that this will be impossible.
These issues also happen with manufacturer models and even at least those should have publishing rules.
Manufacturer models often serve no purpose, they’re not really low poly as they are concerned to have some fidelity to the original models, but they are also not high poly, as they can’t risk overweighting a sketchup model. They are average poly. In the end they serve no real purpose. Sketchup won’t handle them well anyway as they are higher poly than they should, and rendering will also work badly with them.
At the same time, they probably aren’t fit for advertising as they will be shown in the middle of all 3D warehouse junk.
If I consider the time I need to use in 3D warehouse to filter good stuff from bad stuff, I honestly waste less time modelling my own models and less money buying models from professional sites for rendering.
So, if I were Trimble I would create guidelines for submital, even if they would be optional. People submitting models would then choose if they would submit quality models, either low poly or high poly, or send their models to the non ruled wasteland.
If people would opt to submit their models under the critaeria set by Trimble for low poly and high poly quality models, these models would have higher search rates, better chance of being found as they would be better described and would be fit for specific needs of people using warehouse.
As in extension warehouse, these guidelines should be followed by some sort of inspection before publishing. Eventually certification of some modelers could lead to a new professional activity for modelers that are able to create quality models and that would akowledge what a quality sketchup model means and the differences that should be taken into account between high poly and low poly quality modelling, or even average poly if that’s something that is really worth it.
That would allow a preselection of what you aim at as a model producer and what you aim at as a 3D warehouse user. Ultimately this would then lead to an effective place for 3D warehouse in the 3D modeling market and a much better experience to all.