When rendering using Vray for Sketchup 2017 I am finding that any white surfaces reflect way too much light on there corners and create these blotchy/shiny effects. Does anyone have a solution to this? I have attached images…
I’m guessing it’s either a problem with the modeling or the render settings.
It might help to check:
-Faces oriented correctly
-Solid groups/components only
-High quality render settings
-Correct material settings
-Correct environment settings
It’s most likely what’s called Highlight Burn. You can adjust the settings after rendering in your Corrections Control sidebar in the VFB window. See below for default settings of white material and again after adjusting Highlight Burn down:
As a followup, using off white or light grey helps reduce burn as @robertjuch mentioned. As well as turning your Ambient occlusion on. See another version with Highlight Burn settings kept as default: