please help . when i scale texture in sketchup and it fits size :
in vray part of textures stays the scale I want and some not
please help . when i scale texture in sketchup and it fits size :
in vray part of textures stays the scale I want and some not
Check Faces orientation (white outwards and paint).
I already did ( after resetting each texture manually it goes ok ) but project is to big to check each face individually is there anything else i can do
( in vray 3.4 and sketchup 17 i have never faced such problem )
maybe i just have to change something and everything will go fine
Change to Monochrome and see if you have blue faces visible. Orient them correctly and then apply the paint.
select every blue face, right click and pick reverse. re-apply textures if needed. It’s better to model without texture, as the default material shows front/back face, fix as you go, And then apply textures
thank u <3
but its something new i never needed something like that in 3.4
might just have been luck you never had troubles
)))) i’ve been lucky for 10 years tho ))
i made texture double sided and it didnt hepled ( i thougt it woulde be easy way )
thank u friends for solution … humanity make world better place )) bless u
same thing happen ( i added emsive light and texture scale shrinked ) i thing i have something wrong in my new sketchup
can u help me one more time ?
every time texture is 12 times smaller
( maybe its metric to imperial or something like these? )
Did you apply the texture directly to the faces or to the group? Did you scale any of the groups? How do you change the scale of a texture?
I made a face. imported material ( by drag and drop in model ) scaled it to the seize I want , exploded it , added to face ( as a defuse it was ok in interactive render ) as soo n as I added emissive layer ( i just copied bitmap from defuse ) , texture unscaled and became 12 time smaller
First add emissive material after that use texture-position options.