VR Headsets - what's the consensus on this?

Hi everyone,

It is great to see how quickly our community comes up with answers and support fellow members so thank you @3DxJFD and @maxB for providing these great tips and insights to @barry1’s questions.

As they both correctly pointed out SketchUp Viewer is available for the following devices/platforms:

  • Rift, Quest, Quest 2, and Quest Pro devices through the Rift Store. These devices will need to be connected to a Windows machine via cable for Rift, and Quest 1 or AirLink in the case of Quest 2 and Quest Pro devices. You can download the Viewer application here or install directly through the Rift Store

  • HTC Vive - download through the same link.

  • PCVR headsets via SteamVR (these are VR headsets that connect to a Windows machine and run SketchUp Viewer via SteamVR by downloading and installing the Viewer through the same link. You can find out a list of SteamVR-compatible devices here

  • HoloLens 2 - To install and use in SU Viewer on HL2 you will need to open the Microsoft Store inside HL2, search for SketchUp Viewer and install it on the device. You can find detailed instructions here

  • Windows Mixed Reality headsets again via SteamVR or directly through the Microsoft Store (see list of compatible devices here)

Having said all that, you should be aware that some older VR devices might require relatively complex set ups with base stations, and a capable windows machine with a powerful GPU. It is hard to give you minimum specs as each headset might have different requirements.

Your decision on what headset to buy should be based on on whether you want to go for quality, ease of use, easy set up, and future-proofing your purchase by going with the latest and greates. As @3DxJFD and @maxB said, it is true that the latest Quest devices (Quest 2, Quest Pro, and the Quest 3 that is shipping later this year) offer the passthrough technology (mixed reality) and can go wireless which is a plus for many users. Having said that you should know that our Viewer does not currently support the Passthrough technology.

Also, the VR Viewers are currently available only for Pro and Studio subscribers, so users without a subscription (like clients) will have to rely on their designers with a SU subscription to be able to experience a model in VR.

While I cannot publicly talk about our future roadmap and devices that we will support or continue supporting in the future, I would encourage you to fill out this form to join our XR Alpha/Beta testing program to make sure you are aware of the latest developments.

Best,
Aris

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