Layout is showing a reversed face (green color) in my model when the viewport boundary touches it. Perhaps this is known behavior but It’s a first for me. Anyone seen this behavior? In this case it’s not a big deal as it’s a simple piece and I can work around but if I needed to zoom a viewport to show detail is there a reason or fix for this?
That’s definitely an odd behavior. I’ve not seen that before and I frequently have the model extending outside the viewport. Can you share the LO file? I’d like to see if the same thing happens on the PC.
I guess I wouldn’t use the Scale setting they way you are, either. I’d untick Preserve Scale and drag the edges of the viewport.
Yeah I was moving fast trying to beat the clock, just throwing this quick file together to get off to a fabricator asap, a bit down and dirty, which is perhaps why I’ve never seen this before either. Here is link to the file, I’ve moved on but I confirmed it still does it after having saved, if you resize the edge of the bottom ISO viewport.
https://drive.google.com/open?id=17ShMENyDvvs03IXi2N9P0wYWXvQQT6-j
Hmmm… lucky me, some funky OpenGL thing. Well I’ve never seen it before, so lets hope I’ll never see it again.
Modded Scene! Oh no! Caught with my pants down, how embareassing!
Hey, I said this one was down and dirty right? Just trying to push an idea out the door.
Anyway, I’m a rebel, modifyin all over the place, just try to stop me.
Hey guys, I am seeing this for both Mac and PC in 2018 and 2019. When the viewport is clipped it is forcing a re-render that inadvertently flipping the face. We have seen similar flood filling issues with section planes but I have not seen this where the face is flipping. Nice find… anyway I will add a bug capturing this.
Trent
Get out of his way!!!