Vector Changing Faces to Wireframe?

I am trying to do interior elevations. And i need crsip lines, as its for construction documents

When i change to anything besides raster output, the faces lose their style properties and change to wireframe. The style it is set at is Hidden Line

Its disasterous. I can’t work like this. The raster images look horrible, even with high quality output

And I’ve tried exporting the scenes as dwg files but its the same issue.. exporting as wireframe showing all lines beyond

PLEASE HELP

If the scene’s Face Style is Hidden Line the faces won’t be displayed with Vector rendering. Select Hybrid rendering instead. That will give you vector linework with faces.

I wish that were true but that hasn’t worked for me.
I have tried Hybrid output, vector output. I changed the style properties to be shaded surfaces too. But it still always exports as wireframe UNLESS the output is Raster.
and unfortunately the raster output is horrible quality even at “high” quality

Share the LayOut file so we can see exactly what you’ve got set up.

I just set up an example with one of my models. Hidden Line style. Top one rendered as Vector, bottom one rendered as Hybrid.

Thats great. In theory it makes sense. But its just not working for me
I have tried changing the settings in the viewports and via document setup. I have tried to change the styles to see if its somehow an issue with the style
I would love your help

even if theres a workaround to export the views to a 2d DWG i’d be happy. But those export as wireframe too

You have a style called Hidden Line Display which does not in fact use the Hidden Line face style.

The reason for the wireframe in Vector is due to the fact that you aren’t using sections for these elevations. Instead you are trying to use camera clipping which isn’t a good approach. You’ve got the camera positioned badly.

Here I’ve set the Face Style to Hidden Line

I also edited the style to make Section Fill white and Section Lines 1 pixel wide. Then I added a section cut for the scene.

This is rendered as Vector which ought to do what you want.

And rendered as Hybrid shows the same thing I showed in my previous example.

Unrelated but important: You should fix incorrect tag usage. ALL edges and faces should be created and remain untagged.

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Thank you!
I followed a tutorial and thats what they said to do.. I guess you can’t trust everything you hear
And yes its not a great model but I didn’t build it i’m just doing the docs
Thanks for your help!

What tutorial? There are some old ones out there that show things that are not best practice. If you follow them you tend to get results that aren’t what you want. No fair blaming the software in that case.

If some guy hands you a hammer and a box a screws and tells you to put them in, it’s not the hammer’s fault that the screws don’t go in right.

FWIW, I see that you’ve overridden the Camera properties for a couple of viewports. This is also not a best practice.

If the camera gets reset for this viewport you wind up with this:


That’s a mess and it would be an even worse mess if you had added dimensions and annotations.

Best practice is to avoid overriding the Camera. Do not double click into viewports to pan , zoom, or orbit the camera. Also do not manually select from the Standard Views drop down and don’t manually tick /untick the Ortho tick box.

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