Greetings and Salutations! I’ve made a dynamic component of a slats panel. My intention is that the user will be able to adjust the dimensions and apply his own materiais. The problem is, as the slats are copies, they keep the same texture position in all copies, and the visual results are not good. I need a workaround so i can vary the texture position on each slat copy or advises on how to structure the dynamic component so i can achieve my results by other means. File attached. And photos of my results so far and what i desire
PAINEL RIPADO.skp (3.2 MB)
You should be able to randomly Uv map the texture. I’ve done this with timber / wood.
I think this is how I did it:
You’ll need to map every channel the same so you don’t get ghosting (displacement, normal, etc).
I figured I need the ideal material representation inside Sketchup, since i intend to generate scenes and documents with this details. Maybe a workaround on the dynamic component conception?
Well you’ll have to make each piece unique and alter the textures within them… otherwise I don’t know how you control texture with a dynamic component.
select the slat and copies, control A, then explode
if wish to change later, swap parent with its saved definition
unexploded and exploded.skp (3.2 MB)
But your example has a continuous texture, not randomly assigned?
Seems a clean enough method to me. Thanks, sir!
I wish i could apply the texture from the component options window and end up with the continuous effect on @pcmoor last solution. Although i understand the behavior of components and copies, i had hope to achieve this. @pcmoor solution is good enough for me. Replacing the slats with the definition is easy and fast enough and provides a relatively clean workflow.
You can make a number of repositioned, scaled or rotated as use randombetween
ramdom tiles.skp (622.6 KB)
Ramdom from a choice of 9 in the swatch, then for square, four rotations