How can I randomize texture position for this vertical louvres?
I create a subgroup thats resize the texture correctly, but i Would like to see different positions for each component (both are equals).
- i’ve tried randomize the “group” Z position, but didn’t make what i was thinking LOL
I don’t believe that is possible for components.
I have this scenario a lot and you just have to set everything up and then explode the textured sections into a separate group and use something like Depatternize from Eneroths Texture Positioning Tools.
I have to do this sort of thing all the time for timber cladding type setups.
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I read an option (but i don’t know where were) using the
native attb:
LenY=NumbY*parent!LenY
personalized attb:
NumbY=if(direction=1,CHOOSE(ind,1,1,1,2),CHOOSE(index,1,1,2,2))
index =if( parent!copy<4, parent!copy+1, parent!copy-int(parent!copy/4)*4+1)
or some thing like that.