UVs get destroyed when trying to import to 3ds max

3d-export

#1

I’ve had this problem for years now across many versions of sketchup and 3ds max, so I’m guessing it’s just systemic, but most of the time when I download a sketchup model and import it into 3ds max, the textures are about 50% destroyed. As in, you can’t even fix them. The geo’s UVs are broken.

I’ve tried exporting to collada file and that’s about the same.

I will say that these days I’m having to re-save the skp file to a v8 because of the issue with importing 2013+ files into 3ds max (my version of 3ds max is 2015) so not sure if it’s been resolved in newer versions of either software.


#2

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