Thanks @denisroy I do have Soap-Skin-Bubble, I’ve found it works great for modeling the hull of a boat. I think it could be a decent tool for a vehicles body shape, but then when you get to the details with the other parts (ie grill, headlights, doors), I’m trying to figure out how I can “carve” those out of the main body.
@colin thanks for the quick reply. I think the format you’re showing is really a first step. I can intersect solids all day long, that’s an easy one. What I mean is: what methods can be used after that to create the details. Take your example: like you said “[the front and back shape are different]”, right, so how can I modify what you did to have an accurate front and back shape? how do I make it a fluid molding.
I think it comes down to a couple things that are going to yield the solution I’m looking for:
- Hardware: I think I need to finally bite the bullet and get the 3D Connection Spacemouse. Its not much, I just seem to always have other things on my list
- Thinking: I need to change my thinking about modeling in sketchup. In AutoCAD, my thought was about “solid objects”, which really helped me think about the processes I was going to use to get my results. SU is more about “surfaces”, I need to change how I approach the object I’m trying to model.
- Videos: I need to watch more videos. I need to sit down and watch these loooooong videos (like the one @denisroy referenced) and see what they’re doing.
Thanks guys, I appreciate the ideas. I’ll keep working on it and see if I can get to the level I’m trying to achieve in SU.