I inherited a home design file from a designer who had first made the room ceiling heights all 9 feet tall. He later moved the ceiling up another 4 feet, so all the walls are now 13 foot tall. Whatever method he used to increase the height, caused the walls to be made up from two distinct Faces. A 9 foot Face below with a 4 foot Face above it.
My goal is to convert all walls to be single Faces. When I try to merge them, I get an error of course, because they are not Solids. I’m hoping I can do this without having to punch new holes and rebuild the windows. Can anyone suggest the best way to accomplish this?
I also have a second issue. For the specific wall in this screenshot, the upper Face portion has a Material Front called ‘Fir Framing 2’, while the lower portion has a Material Front called ‘Drywall’. At some point I may have accidentally deleted the Drywall Face. How can I get it back so that the entire wall has a Drywall Face Material?
Without seeing your model, as a guess if the faces are coplaner then you should be able to simply delete the edge joining them. But the construction of the model may be very different.
Thank you for the suggestion. I just attempted to delete an edge from the upper face, but the two faces did not become one. Instead, the Drywall material was deleted from the upper face. (Which explains how I must have inadvertently lost it from the one wall at some earlier point).
I’ve now uploaded the model and do very much appreciate your advice. (Just by the way, this model was initially sent to me as a Chief Architect .3ds file).
Thank you.
DELETING THIS MODEL as I was not able to resolve and have since moved on.
I’m now in a different model, but am having the same issue as I posted above that I was never able to resolve.
The wall with the patio slider and the adjacent wall to its right with two slot windows should be just one wall.
In attempting to follow the below instruction, I’ve created a line across the two faces, selected both faces that should be one, and am now at Step 5.
But after clicking on “Intersect Faces” > “With Model”, when I
Method 1: Using the “Intersect Faces” Tool
Position the Faces: Ensure that the two faces you want to join are positioned close to each other, even if they are not coplanar.
Create a Common Edge: Draw a line or edge that connects the two faces. This line should intersect both faces. You can use the Line tool for this.
Select the Faces: Use the Select tool to highlight both faces and the line you just created.
Intersect Faces: Right-click on the selected area and choose “Intersect Faces” > “With Model.” This will create intersection lines where the line intersects the two faces.
Delete Unwanted Geometry: After the intersection, you may see extra lines or faces. Use the Eraser tool or Select tool to remove any unwanted geometry.
Create a New Face: If necessary, use the Line tool to connect the intersection points and create a new face that joins the two original faces.
Note: During step 3, to select the larger wall on the right, I typically have to click the wall 3 times or more for it to go into selected state.
The first step is to assign objects to tags (so your can show and hide them as a unit) and also create scenes that allow you to work on only a part of the model.
This is your original model with those changes, take a look at the scene named Walls Middle Room. House Model with Scenes and Tags.skp (13.1 MB)
in your model, as far as I can see, you have 1 — maybe 2 — groups for your wall : the left part with a door, and the right part.
I can see that because when you select the line (last image), it selects the whole wall.
double clic on it to enter the group, and hide the line.
you can either use the eraser tool + the modifier key (shift) to hide a specific line. or select the line, and in entity info, hide it.
then exit the group, and do the same thing with the right part of the wall.
the lines you’re trying to remove have to exist because they represent the sides of your object (here, a wall). but you can hide them.