I am trying to grab a STL off of thingiverse, cap the bottom off so it is a solid and delete all the stuff inside the skin. The problem that I see is that it is has some very small parts and maybe Sketchup doesn’t like it. When I try a cleanup or solid inspector, it will delete some of the smallest objects off of the drawing. I think those parts have no skin. Although, Cura and even 3D Builder have no issues with the raw STL.
Here is the file:
https://www.thingiverse.com/download:2709923
Importing this file takes almost a minute and the cleaning geometry stage drags the whole event to a little over 3 minutes. It’s such a pain to select and work with these files.
First thing I would do is clean up the excess, unneeded faces with CleanUp3. Then run Solid Inspector2 and fix the problems it lists.
Looking at this model a little closer, I think you’d be better off to model it from scratch instead of trying to use that thing. It’s way over modeled and will cause SketchUp to slow down considerably.
That’s the route I have gone, even scaled it to 1000 times its size… Cleanup3 will delete the little planets on the end… so will solid inspector. I think I’m going to call it quits on this project. I’ve tried so many things in the past 2 days.
But on a side note, how do you get the view you have there? I see the xray, but I dont see how you hide the geometric lines.
I didn’t lose any planets when I ran CleanUp. I imported the STL with Units set to Meters in Options. I let it soften the edges as it was going. Note the last setting in the UI.
It’s pretty easy to re-model using the previous STL as reference. I didn’t have time to trim out the bottom or run Solid Inspector but if you want to keep going, try this vs forcing a cleanup of that other file.
Planets.skp (3.8 MB)