We’re thrilled to finally let another cat out of our bag of innovations: Gaussian Splats!
What are Gaussian Splats you ask?
Imagine taking a few images of an object or a room and magically turning them into a 3D model!
This groundbreaking technology makes it easier than ever to capture the real world and bring it into your SketchUp projects. By pairing this incredible technology with SketchUp’s powerful modeling and visualization tools, we’re opening up a world of possibilities for transforming your workflow.
The new Gaussian Splat Beta extension offers a suite of tools to:
Create a splat using images or video
Import your splats into SketchUp
Manipulate your Splats using regular SketchUp commands or purpose-built Gaussian Splat tools
Postshot doesn’t require an RTX card explicitly, it just needs a card that supports Nvidia CC 7.5 - which predates the RTX cards by a few years.
Weirdly GeForce GTX 1650 Ti supports it
Splat generation in Trimble labs is doing remotely so no need of specific setup. Postshot offers great quality GS creation but generally the way to take the pictures and the camera quality are far more crucial for a good GS quality.
Thank you for the feedback. I would like to be able to edit the image that’s converted into a SKP file, but I don’t think this is possible… I guess the image does not have enough information to be converted into an accurate SKP image.
no, it’s just not at all what you were asking for, you were mislead . You were asking for a tool that would automatically make an editable 3d model of your furniture.
Gaussian splats give you a 3d environment based on photos and/or videos. not the same at all…
Hold up, this would be a FANTASTIC consolidation to my workflows. I’ve been tinkering with Postshot for a while now but my main reason for not going full tilt is because I find photogrammetry-derived point clouds to be my best option. I then bring that into SketchUp with the Scan Essentials plugin and model.
If I could add a GS method to my toolbox I would be a very happy dude.
It took me a few days to be able to test this, but on my work PC, that has a GTX 1660, it only takes 7 seconds to load the biggest of the example scenes. It seems to work ok.