Thanks, Colin!
Following Adamâs message, I searched and found out that the 1050 Ti only has CC 6.1.
Though it looks really cool, I donât think the goal is creating animations with Gaussian splats, itâs more for creating spaces and objects using photogrammetry, itâs going to be a great tool for Architectural survey, it will save a lot of time. Probably other softwares like blender should develop things like the ones of the videos you shared.
I think this technology has great potential for development. E.g. Combining Diffusion and GS?
- You start by modeling a simple cube and generate a render with Diffusion.
- Then in GS, you generate a 3D scene (here you could also import a video shot with your phone, which gets integrated into the scene).
- And why notâimagine a new tray in SketchUp called something banal like âVideo,â where you can build a short film based on all this data.
Update: Actually, I kind of overcomplicated things.
E.g.
-
Create 2 renders with Diffusion and save them as 2 different scenes.
-
With the help of GS, render the animation from one scene to the other and export the animation (just like we currently export the animation from one scene to another).
#justdreaming
IIRC, Bootcamp is Intel Macs only, not Apple silicon (M1 - M4)?
Iâm not a Mac user so I dont know the details but from what Iâve heard, for lastest Mac generation itâs going to be difficult to emulate windows. To be honest, we would love to have it available on iPad, Mac and web. Unfortunately itâs a lot of dev work for a starting extension. Weâd like to understand first the use of GS with SU and then weâll decide how we go on with it (what features, what platform âŚ)
Crossover.
Iâm playing quite a lot of PC games through crossover on my mac (M4, M1 and even back then imac i5) (Iâm using Porting Kit, a free app that will install tailor-made crossover / vine sessions for specific games. itâll install a steam / gog environment with all the bits needed to run specific (or generic) games. sure, it wonât run some AAA recent games, but I can play age of empire 2 DE.
it could be a step between recoding everything and not having access to the tools (gaussian splats, the other one for point clouds which name escapes me right nowâŚ)
(edit : not saying itâs easy, and you should do that. Iâm not a dev, what do I know ? but to me itâs like Vray, most mac users would rather have a vray that doesnât use the GPU and takes longer to render than no vray at all. Iâd rather have access to half the gaussian splat tools â even if I canât produce one from photos or videos â than no access at all like the point clouds.)
This extension is a big addition to SketchUp. Congratulations to the team!
For Mac users (like me): be patient.
Yesterday at WWDC Apple introduced several new features to Metal 4, including some low level APIs. Iâm pretty sure Paralles and other emulators will take advantages of this in the near future.
On the other side Windows on ARM is suffering the same early days missing features related to GPUs, if not worse compared to Mac; in the next few months NVIDIA will release its ARM+GPU chips.. itâs a rapid evolving scenario, just wait few months with your Intel Mac/PC alive.
Hi, i am interested in this topic for so long. I work for a municipality as 3d modeler, renderer. Vray 7 can render 3dgs files, bu it would be nice to see 3dgs inside sketchup and place your own 3d model in it.. No need to convert 3dgs to 3d model for me..