Thanks, Colin!
Following Adamâs message, I searched and found out that the 1050 Ti only has CC 6.1.
Though it looks really cool, I donât think the goal is creating animations with Gaussian splats, itâs more for creating spaces and objects using photogrammetry, itâs going to be a great tool for Architectural survey, it will save a lot of time. Probably other softwares like blender should develop things like the ones of the videos you shared.
I think this technology has great potential for development. E.g. Combining Diffusion and GS?
- You start by modeling a simple cube and generate a render with Diffusion.
- Then in GS, you generate a 3D scene (here you could also import a video shot with your phone, which gets integrated into the scene).
- And why notâimagine a new tray in SketchUp called something banal like âVideo,â where you can build a short film based on all this data.
Update: Actually, I kind of overcomplicated things.
E.g.
-
Create 2 renders with Diffusion and save them as 2 different scenes.
-
With the help of GS, render the animation from one scene to the other and export the animation (just like we currently export the animation from one scene to another).
#justdreaming ![]()
IIRC, Bootcamp is Intel Macs only, not Apple silicon (M1 - M4)?
Iâm not a Mac user so I dont know the details but from what Iâve heard, for lastest Mac generation itâs going to be difficult to emulate windows. To be honest, we would love to have it available on iPad, Mac and web. Unfortunately itâs a lot of dev work for a starting extension. Weâd like to understand first the use of GS with SU and then weâll decide how we go on with it (what features, what platform âŚ)
Crossover.
Iâm playing quite a lot of PC games through crossover on my mac (M4, M1 and even back then imac i5) (Iâm using Porting Kit, a free app that will install tailor-made crossover / vine sessions for specific games. itâll install a steam / gog environment with all the bits needed to run specific (or generic) games. sure, it wonât run some AAA recent games, but I can play age of empire 2 DE.
it could be a step between recoding everything and not having access to the tools (gaussian splats, the other one for point clouds which name escapes me right nowâŚ)
(edit : not saying itâs easy, and you should do that. Iâm not a dev, what do I know ? but to me itâs like Vray, most mac users would rather have a vray that doesnât use the GPU and takes longer to render than no vray at all. Iâd rather have access to half the gaussian splat tools â even if I canât produce one from photos or videos â than no access at all like the point clouds.)
This extension is a big addition to SketchUp. Congratulations to the team! ![]()
For Mac users (like me): be patient. ![]()
Yesterday at WWDC Apple introduced several new features to Metal 4, including some low level APIs. Iâm pretty sure Paralles and other emulators will take advantages of this in the near future.
On the other side Windows on ARM is suffering the same early days missing features related to GPUs, if not worse compared to Mac; in the next few months NVIDIA will release its ARM+GPU chips.. itâs a rapid evolving scenario, just wait few months with your Intel Mac/PC alive.
Hi, i am interested in this topic for so long. I work for a municipality as 3d modeler, renderer. Vray 7 can render 3dgs files, bu it would be nice to see 3dgs inside sketchup and place your own 3d model in it.. No need to convert 3dgs to 3d model for me..
Very exciting and very cool!! Thanks for sharing this - look forward to updates on progression with this..
Thank you for sharing this extension. What a brilliant feature!!! I started experimenting with it today and the initial results Iâve achieved are very impressive.
Iâd have a question about dimesions. Are you planning to go further and do it with some precision? Or am I askig for too much?
We are not working on the generation part. If you use some specific devices (e.g. PortalCam), you can have access to accurate dimensions. Otherwise, the current solution is to use the rescale tool and set a specific distance between two known points.
Thanks for your feedback, we are planning on an update release really soon. Stay tuned !
I installed this, but when I try the âGaussian Splatting Generationâ thing is constantly giving this error.
Of course I have already tried multiple time to log in/out, restart Sketchup and such, but that doesnât solve the issue.
If I load a sample, it works fine. Apparently, itâs only a problem with the actual generator.
(Sketchup 2026 Windows Nvidia RTX 2080 but I guess thatâs not the problem here)
Hi all
My workflow is Sketchup Pro + Undet
I am very pleased for this new plugin
It will result in new achievements
I have some questions
On the following images I will explain
- I have uploaded a point cloud ply with Undet
- I have uploaded the splat ply with your tool
- They result in the same reference and I am happy with it
- I have tried to cut them with a section plane
- Section cut from Undet cut the Point cloud but not cut the Splat
- Then I tried to cut manually the splat
- But the cut was not like a âKnifeâ
Do you have in mind a tool for that? Cutting the Splat with Section Cut tool?
Thank you
you can crop the splat with the specified tool or you can use the âselect sub-part of Gaussian splatâ this brings up a box which can be edited with the scale tool.
When that area is selected you can then use the âcut selection as a new entityâ and move the selection after choosing it in the splat manager
sorry Pikachu
Thank you!
I will try your method
Hi all
I am interested on this issue and to learn about it and share my experiences.
I have achieved some interesting results based on researches and working to perceive how to handle it.
I have an Iphone 11 pro.
I made a video with it.
Then I used Mipmap3d - to reconstruct the images. This software is free to use on works with less than 500 images.
The results are better than I expected.
The output files are in various formats 3d and Gaussian splat like .las .ply and includes .skp-textured mesh.
Then I edited the gaussian splat file .ply with Supersplat - free too.
After that I started working the .ply file with Sketchup Gaussian Splat plugin and Undet.
Undet showed better the point cloud.
Sketchup Gaussian Splat plugin in render mode resulted satisfactory.
Transparency mode in Skethup showed Render mode ( Gaussian splat plugin) on top of the point cloud (Undet)
Here are my results:
Indeed the new version should work for this. It was updated a few hours ago.

















