note 5 rim (user attempt).skp (812.3 KB)
The picture and sketchup file in this submission is not mine, and is a users version of a Samsung Galaxy S6 phone. I’ve erased everything but the rim for simplicity, and it seems the user was having basically the same issue as me with some overlapping (although he/she was able to get somewhat of a bevel in there somehow).
My goal is to perfect this curved rim and add a beautifully blended bevel along the edge of that rim. I am trying to use this method to create a complex Samsung Galaxy Note 5, which is basically the same shape.
How did the user manage to create such a variation in rims curves (the top curve being different than the side, yet it blends so nicely around the corners??!), and also manage to add a bevel to such a curve?
I’ve used RoundCorners for simple shapes successfully, and have managed to create a very basic mesh that I could use to subtract from a rectangle, but things get way out of hand when trying to add a bevel. RoundCorners seem to give me overlapping no matter how I scale or which level of offset / points the curve has, and the followme tool creates too much overlapping to use the 3d shape as a subtract element in order to cut it from the main shape manually.
Any help is much appreciated!!