Being in the civil infrastructure industry I’m often working with imported terrain TIN generated by other programs. These often have lots of of messy triangles that I don’t need, and when trying to cut into earthwork blocks you end up with lots of time consuming solid repairs to fix. More than what Solid Inspector 2 can handle. So I’ve been trying to wrap a quad mesh onto the TIN to simplify the solid and just not getting great results. Using TopoShaper attached is what I end up with. It’s better than what i first got when I tried wrapping onto the full model. So I thought that if I pulled out just some of the top surface items from the model, don’t want the road barrier, and wrapped onto that it might work better. Also thought breaking the model into sections so not doing too big an area in one go might help. It did work a bit better but still not that great. I don’t need it to be 100% correct, but I was hoping it would be better than what I got.
the 2 groups - “1 Original Model & 1 Orignial TIN” are the models I received from the designers I’m trying to simplify.
So is there a way of doing this in SketchUp without have to go in and manipulate the quad mesh to what you need?
You’re welcome!
You can also do it in SketchUp, with Soap Skin and Bubble extension, but you will have a mix of tris and quads. Maybe that’s enough for you.
I fixed a bit one of the models in your file, Then I used that plane you drew under the terrain and divided using split-up tools from TIG, and finally Mc Align Ends, I activated the Quad mesh analysis on the overlays so you can see that it´s all quads cause it looks green.
An workflow for remeshing a TIN terrain into a surface (not neccessary full quads, but it can be) suitable for working in SketchUp (2k tris, 1k faces).