Hey everyone! I’m trying to heal this terrain together, you can see the grey area is the area I’ve healed and added using soap skin bubble and profile builder smart edge selector to quickly select edges of area I wanted a soap skin onto… Now it is merged together, however I cannot seem to figure out how to merge all of the mesh together so that it has a consistent geometrical mesh to it. I have two questions.
1: What is the fastest way using a plugin or not to turn an entire mesh and convert it to quad faces from triangular faces, or the other way around from quad to triangles?
2: Is there any tool or plugin to merge these meshes together to get consistency in the mesh either to all quads or all triangles. Is it best to just delete the mesh, keep the lines and geenrate a mesh from there? I’ve tried that and the shape changes quite a bit from what I’ve modelled on the mesh using the artisan plugin. The other problem with deleting the mesh is when I regenerate I lose a lot of the work I did in between the edges, it never looks the same.
@mihai.s , or anyone else of course… Any suggestions?