Nice texturing. Twinmotion has really come a long way!
it has, Iâve been teaching it about two years now, and even in this timespan, they added and polished a lot of things
For sure, and not to take any shine away from from the OPâs renderingâŚmy only hesitation from exploring it more is the tradeoff by âleavingâ SketchUp for some many elements (planting, textures, entourage). I get why, itâs just I spent so much time trying to get things to work and render INSIDE of SUâŚperhaps itâs time to âget with the timesâ as they say.
Excellent renders ![]()
Hey Tuna nice to meet you here mate, and thanks ![]()
You wont be sorry if you do try it, life changing for me
Yes it has come a long way. When I started it was real time render only now it has Path Tracing and Lumen rendering. Also the native assets are almost infinite
Donât forget to log in on megascanâs website with your epig game account and grab the 18K assets for free before most of them move to the new (not free) platform
(you too Eric, anyone doing renderings really)
You may have convinced me now. Iâm hopeful that Lumen/Path tracing will come to Macs with the power of the M3/M4 chips.
This is what I found: * Operating system
macOS 12.5 Monterey or later is required, with macOS Ventura 13 recommended
- CPU
An Apple Silicon M Series Processor or an Intel processor with a benchmark score of 2,000 or higher
Basically you can use Lumen (Which is fine) but you cant use path tracer on Mac
Iâm gonna keep your thread at hand for my next twinmotion session.
it really illustrates the minimalism you need in sketchup, and the whole âreplacing materials and coloursâ thing.
And when some trainees get it immediately, for some other itâs a bit too abstract.
I have read your Bio, Mate you will be fine with TM I know for sure. I suggest you joinn this group
Twinmotion Official Community Group | Facebook












