Rendering with Twinmotion

I’ve been playing with Twinmotion over the last few weeks. Its all garden and landscape design. Some are is simply recreating paths or steps and as I’m getting more familiar with functions, using it to create visuals for new projects
Here I’ve shown the original SU model used to create the visual.
The wall and building textures are from Sketchuptextureclub. The Corten steel sculpture is generated from solid forms using the Slicer plugin. Sky, plants and trees were added in Twinmotion. The selection isn’t great (but the 2020 version teaser is offering a lot more plants from Frog… can’t wait) I’ve found that assigning good textures to the SketchUp model results in a decent visual. Twinmotion doesn’t have that many that I like, its easy to overwrite these in Twinmotion if I change my mind. The set up in Twinmotion took about an hour and I generated about 12 different camera views. Exported as a block these took about 3mins to render to a PNG format. I use a Mac so can’t say how Twinmotion compares to Enscape or Lumion. However I am not an Arch-viz professional. What I need is a quick set of visuals and occasional video that demonstrates a concept. Having the direct link to SU is essential so that the visualisation model reflect changes in the original SU model; and of course price point! I intend to give Vray Next a go …but one thing at a time.

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I think you could get enscape to work through bootcamp, there is a free trial period.
Being a user of Twinmotion and Enscape I prefer the Enscape output and it’s very fast, but Twinmotion’s animated content is hard to beat… and for vegetation, the upcoming xfrog content will be a great addition. I mainly use Thea render and like with v-ray, vegetation can get heavy so proxies become important. The Laubwerk content has some very well detailed content for this.

I have tried using Bootcamp, but it works on the other side of a disc partition and flipping between Ensacpe and SU was tedious. So I gave it up.
I quite like using TWM for doing the planting, its quick and keeps my SU model light, so like you am looking forward to the Xfrog library coming into play.

The end of Christmas, actually an image I was going to use for our Christmas cards but wasn’t sure if it was suitable. I should have rotated the tree a bit as some of the cardboard textures are taken off those from large stores.

Thanks for the heads up on the future xfrog content; that’ll be very welcome. I hope there’s new content rather than just an optimisation of the currently library.

I’ve been putting some projects into TM too, mainly for a bit of video content to compliment still renders or quickly dress up a concept.

I find the interface too clunky/limited though for working with detailed landscaping elements (even grass verges look bad) but hopefully that will improve. Skatter for TM please

This presentation was a little tricky. The nature of the planting challenged the current library of plants in TWM. By pulling trees down below the ground plane and minimising them it feels less like a woodland. Decals and “grunge” were used to created a worn and damp deck effect. The only Photoshop post production work was to desaturate the image. TWM does have an inherent style that probably suits Arizona or Morocco more than a temperate cloudy climate. I did try adding planting with Photoshop but the difference in shadow direction and sharpness took too long to correct.


Hi all, I recently got Xfrog 3.5 and been mucking around in it making some custom trees to use in S.U. / Twinmotion scenes. But I’m having issues importing them into S.U. Some import with textures intact, whilst others don’t, I just get default Xfrog color textures instead of the tiff textures I’ve created. I’m in the process of working out why, but just wondering if anyone else uses Xfrog with S.U.?
Not a lot of S.U. related support out there for it I noticed also so need all the help I can get :wink: