No, just normal orbiting will get really janky and stuttery. Normal modeling operations don’t seem to be causing it. Seems more camera view related. Been hunting down in my models where the culprit might be. I’ve gone through a few times and made quite a few things more low-poly and it’s helped a bit but something is still “wrong.”
I also read a forum post around here about SU API calls that sort of feels like what might be happening…I don’t know.