If you came to this thread because you where using Solid Inspector and got this message:
Then please read on. If not - carry on browsing the forum.
Along the error reports I have collected from Solid Inspector there is one prevailant one which I have not been able to reproduce. The error makes no sense from a code point of view. I’m starting to suspect there might be a Ruby bug and/or SketchUp bug in play as well here.
Can you please save a copy of the model that produced the above warning and attach it here please?
Alternatively, you can send me a private message if you don’t want to share the model publicly.
Along with the model, please also include what SketchUp version you are using and what OS and OS version.
I was playing with SubD with this model, when I couldn’t get it to subdivide. quadissue.skp (29.9 KB)
I named it a quad issue because I thought I was not creating all faces as quads, so I was going to post it in a related thread about that, but praps it’s linked to this thread more… dunno.
I got Heisenbug by trying to create this as a solid, and downloaded solid inspector 2 just now to try to rectify the problem. As an experiment I know that there are edges which share more the one face (the small ‘box’ and the ‘big box’ but I thought that I could make crease certain edges (the common ones to both ‘sections’) to solve this…
Hi @thomthom. No I can’t seem to repeat the error sorry. Solid Inspector now says there are no issues with it, although sketchup says it isn’t a solid
When I got the error, SubD was telling me there were internal faces where there weren’t any, so that’s why I downloaded solid inspector (the highlight thing is fantastic in xray mode, thanks for that!)
I’m using SU Pro 2016. I’ll keep trying to replicate for a bit…
Assuming that the ‘floor’ lines do not support internal ‘floor’ faces…
If you have two seemingly solid boxes, which share a common edge then that edge has four faces associated with it !
A solid is defined by having only edges and faces inside it, and that EVERY edge supports exactly TWO faces - no more no fewer…
Yea, the simple way to check if a mesh is solid is to see if any edges have more than two faces connected. This mesh you have here is an edge case - because the cubes share an edge in the corners. So the simple way SU checks will fail, but Solid Inspector perform a slightly different check.