Slicing a hollow tube and intersecting with a wall

I’m trying to place a 2” cylinder with a 1/2” offset extruded to make it hollow, through a 1/4” wall.

The tube will be angled to 45 degrees and placed into the wall.

Then I made sure everything was exploded ( no groups), then selected all.

One side of the tube that is protruding I want completely sliced off ( outside of wall ) and for it to be flush.

The 1” hole that was made with the offset I want extruded out to the ( “ backside “) of the wall about a 1/8” in.

I was able to achieve this but I had to do alot of erasing lines and then redrawing mistakes , reversing faces , also adding additional offset thickness to hide the blue reverse sides ( since some parts I want white in both sides ) .

There has to be a better more efficient way because tbh I each time I’ve tried to redo this design it seems I’m going something different.

I have attached my skp file.

Thank you.
2_ test-2.skp (166.8 KB)
Corey

Try this way

1 Like

Another option, done with your model in pro but nothing that can’t be done in Web. Note your cylinder isn’t perpendicular to the face.
GIF 25-01-2025 6-38-21 PM

3 Likes

This is so cool. Thank you very much. Your video shows other tools and techniques which helps my sketching learning journey. Cheers !

Thank you both. And thanks for noting the cylinder not being perpendicular. Another lesson to learn. Cheers.

Heh Box

Just finished trying your tutorial first and it works great. I had one question. Near the end , after uou create the section plane zoom in , and then toggle off the section fill view - you then select an inside thickness face of the ring and then delete it.

Why do you do this and in what instances should you remember to look for these and delete / fix them ?

I think you are referring to @mihai.s vid.

But if I remember correctly, this was done to remove the inner face that had been created, allowing it to be a solid.

Heh Mihai

Just finished trying your tutorial first and it works great. I had one question. Near the end , after uou create the section plane zoom in , and then toggle off the section fill view - you then select an inside thickness face of the ring and then delete it.

Why do you do this and in what instances should you remember to look for these and delete / fix them ?

Oops you are right. Thanks for your help too. Oh so it’s when to objects are butted up against each other the shared faces are actually two faces ontop of one another? If so I guess they don’t automatically merge into one face ?