Please see this image to show the problem: https://i.imgur.com/J5cCF12.png
Using SketchUV, I can apply a simpel texture to all sides of this model smoothly, using the “Planar map (to view)” function. However for that one face, SketchUV seems to be applying the texture mutiple times to each “gradient” on the curved face. It handles the other similarly curved faces ok.
What have I done wrong with that particular face, which (seemingly) is causing SketchUV to treat it like multiple different UV maps? Is there a way to “reset” or erase UV maps on the whole face and start again?
(ed: fixed image link)