Hi,
I am using Sketchup Pro 2019 and VRay 2019 and I am trying edit materials and light properties - it isn’t working - my asset editor isn’t showing any of the materials or spotlights in my model. Can anyone help please?
I have copied the model into a new file.
I added plants and this seems to have stopped things working.
Do you have more than one model open? Try closing SketchUp and V-Ray and re-opening just your model that has the plants you copied into it. Let us know if either @RLGL or my suggestion helps. Also, +1 for uploading your model if problem persists.
Hi - thanks for the suggestion - I have removed the plants and the rendering worked (it came up as rendering error) but I don’t get the option to edit the material properties or the light properties. Any thoughts?
I am having a hard time with V-ray lights. I tried adding a spot light inside of a recessed can light component to brighten up the interior of an exterior scene becasue the interior and windows in my scene are showing black even though they have .5 opacity (I used standard v-ray Glass material for window glass, window glass is a comonent 3/4" thick). There are 33 of these can light components and they are turned on with a very high intensity and I can’t even see them in an interactive render. Any ideas what I am doing wrong? Thanks
Here is the exterior daytime scene I am working on. I don’t see into the house at all with all lights turned on. I’m also not seeing any reflections on the windows from the HDRI or the background image I have behind the camera.
To me it looks like the light is not coming through the bottom of your can light components. Is the material opaque?
Without the actual SKP file we know nothing about your scene setup. Normally, any sunlight is so bright in comparison to interior lighting of any sort that you do not see into the interior during daytime.
I would also recommend changing the units of the light intensity to watts or lumens as this allows you to set the the intensity with real world values and realistically balance your lighting setup. The default units are sort of arbitrary and dont really correspond ( or they may do but I don’t know what the ratios to real world values are)
Also it’s not worth putting the spot behind a glass lens as this will increase your render times unnecessarily. I would set the spot light below the lens and make the lens material emissive.