So I imported the SketchUp collada into blender, then imported the obj in sculptris… but it crashes sculptris.
I was able to edit one model in Sculptris, but upon reimporting it into SketchUp it had terrible geometry and overlapping faces errors. I was able to select and delete a couple overlapping faces, but I’m hoping there’s an easier way.
My question is, what’s the correct way to modify SketchUp models with sculptris, then import them back into SketchUp?
P.S. Perhaps my import/export settings are wrong or something? Do I need to subdivide my planes before importing it into Sculptris? Does Sculptris only work with solids?