I am modelling a site plan for school with the following path and elevations as noted. How can I make the path smoothly change heights? I don’t think the CLF Shape Bender plugin will help me here, unless I do it in segments.
Could I do a terrain and then drape the path outline over it? Or a better way?
I’ll put the oversized contours at the right elevations, make terrain out of it, and then drape the path outline over it. I don’t see how I can use vertical lines in this case as the path has a lot of segments and I want to keep the ‘resolution’ of the curves if that makes any sense.
Seems like the right idea, but I think you can do it with a lot less lines. Let SU calculate the elevation between your pre-defined elevations on the drawing. With that many lines you’re going to have to manually adjust the height of the in-between lines.
The soften/smooth commands together impart a smooth appearance to the edges making up contoured surfaces. The surface will still appear “bumpy” if defined by too few points, and underneath the cosmetic smoothing, the geometry remains low-res and rough.
Did you try importing the location from Google Earth and enabling the elevation to show? You could always paint it something else. Try using the Drape tool on that geometry.