Select>All with same material

Hi there.

Have made a fairly detailed building and now need to calculate facing material needs.
In order to do this I have tried to select follow several guides in order to find my total facing area, based on the material used. However I have not been able to achieve this using area.
Now I’m trying to use Right click on a face with this particular material, then click select>All with same material.
When I do this, some of my faces with this material is selected, but moste is not!? How come?
If I create a simple test figure with a few cubes and cover 4 sides with a material, the function seams to work, but in my larger project it’s not working!?
It is a project that I have been working on for quite some time, that I have been saving over time in several file names, every time I have made a major change I have saved in a new filename. I always forget using layers and groups, so as far as I recall, I have none of these. (I don’t know how to check this)
I ended up spinning and zooming in and out and manually selecting all the faces and then in entity info I found the total area.

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There is an easier way: Right-click on the material in the Materials browser (In Model section) and select Area from the context menu. Note that if you have painted both sides of a face the both sides will be calculated. This also applies to groups and components painted from the “outside”.

The faces that didn’t get selected might have their material applied to the back side.

Anssi

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I don’t think that works on Mac…

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Is there a way to do this on a mac?

May I ask a related question? if I choose all same materials and then click “reverse faces” will it reverse all the highlighted materials.
And if they are glass how do I know which side is which.
I am trying to import to Blender and most of my glass shows up black
Someone told me maybe I have to reverse all faces that are black (and these are all the transparent basic yellow SketchUP glass.
I like to use it so for a rendering I would recall which of the glass should give some light
I know this is years later but I am still learning much in 19
Thanks

No. Reverse Faces only reverses the face direction. What you want with glass faces is to have the same material on both sides. If you select the faces, you can set their materials in the Entity Info tray.

Switch your rendering style to Monochrome and set your style to show the back side of faces in some glaring colour.

I really am sorry only to reply to this now. I don’t know why I only notice your reply now. Thank you very much. I did not know I can set the back side of faces to a glaring colour.
So when I push and pull say a glass sheet 25mm upwards will the two reverse faces be on the inside automatically or do I have to apply your advise?
I have practised a lot during Covid and learned a good part of Lumion and now am trying to learn Unreal Engine 5.03. I don’t want to post again my big project but maybe if you car to look in my other posts. I made one 300 floor pyramid highrise called Siletto.
A thing that I find overwhelming before rendering a large scale project is how does one keep track of all the SKU materials and textures used in a project. There is way to little glass and stones types in the library. So when I get to rendering I am lost on how to change the same concrete 8x 4 into different materials.
Thank you again for your input


Left click on the box to bring up a color picker.