Scenes Suddenly Ignore Outliner

I’ve been working on a model and have created around 80 scenes.

In most of those scenes, I’ve had just a single group visible for detailing in Layout.

However, today something strange has happened — every group in the model is now visible in every scene, and I’ve no idea how it’s occurred.

Has anyone come across this before?

Thanks as always.

Having just started to correct each of the scenes one by one - I can see there is just one group (which has multiple sub groups) which appears on every scene.

I wonder if there is a command I could have accidentally instructed which makes a particular group visible in every scene.

Yes, the first one in [my plugin]. : “Unhide on all Scenes”

Hi Dezmo - How are you :folded_hands:

That did occur to me - especially as I had added a group to the model just before this happened and used your plugin to hide the group on all scenes. There is no way I could have used the wrong command because I only access your plugin with a right click and the only option I have is Hide on all Scenes?

I think what I actually did here was to create a new group - then I dragged that group into a group called glass which has multiple sub-groups. Then I selected the new group and selected Hide on all Scenes. Now the entire glass group is visible in every scene.

Do you think we may have a bug?

Well, that version you are using, you still have a possibility to activate another Toolbar, and use the unhide command(s).

I don’t think there is a bug. I just quickly checked and do not see any …

Thanks

I just checked, and as you say I do have the option to activate the full toolbar but I never use it. The only extension loaded is Hide on all Scenes accessible with a right click.

I must have done something else where I managed to show the group Glass on every scene but I have no idea what that was?

Have a good one :+1:

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Not sure it was the same issue you are facing - but groups sort of act like components until you open them for editing, mirror, etc. - meaning I think their internal ID remains the same until something affects them.

The best I can explain it - I had an issue where I had a group that was copied on top of itself. I opened the group to edit something, realized something was amiss, closed the group and then deleted it. But whatever I used to setup the scenes now was different, so that group that was still there was not the group that was recorded when I saved the scene. I had to go through 30+ scenes to fix it.

I hide things rarely when setting up scenes, and mainly control things with Tags.

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I think you might be right.

My usual workflow, if I need to add a group late in a project, is to hide it in all scenes first, and only then add it to the group it belongs to.

In this case, I created an additional piece of glass and added it to the glass group before hiding it across the scenes. I’m wondering if doing it in that order somehow affected the existing group and caused it to become visible everywhere.

Once I’ve wrapped up my current project, I’ll try to reproduce it and see if I can figure out exactly what’s going on for future reference.

Here is a before and after image of what happened to one particular glass detail scene - the second image is what I had to begin with.