I feel like I’ve tried everything, but two of my scenes show up perfectly in Layout (Kitchen_North & Kitchen_West), while two others (Kitchen_Top and Kitchen_South) do not. The camera position is opposite of where I set it, and section planes are turned off. So curious to find out what I’m doing wrong!
Kopanou_kitchen.skp (6.3 MB)
Kopanou-kitchen.layout (6.0 MB)
You’re overrding the scene’s Camera position in LayOut which tells LayOut you don’t want to use the Camera position from the scene even if you select a new scene. Reset the Camera in the SketchUp model panel.

Best practice is to avoid overriding the Camera properties in LayOut. Use the Camera position you set in the scene in SketchUp.
You should make sure you are using tags correctly in SKetchUp. All edges and faces should be created and remain untagged. Only components and groups should be given tags. Here I’ve fixed that in your model.
Don’t give a dash style to Untagged. Save that for the tags given to the objects.
Also purge unused stuff regularly.
Thanks Dave, I only overrode the camera position in Layout once I couldn’t get the scene to show up properly (working fast and loose to get something done by a deadline I set for myself). I went through the exact same processes setting up the scenes in SU so why does the camera need to be reset for only those two scenes? Thanks, as usual, for your help!
Tracy
And here we are… fast and loose never really pays off.
@DaveR is already on this one.
Set proper scenes in SKP
Be smart about how to setup LO.
Get things done faster with good templates and setup.
But then you copied the viewport to make the rest of them. All of the viewports in the LayOut document show that the Camera properties have been overridden.
Unfortunately fast and loose often equates to, ‘haste makes waste.’
If you override scene properties for a viewport and then copy and paste that viewport, the overrides get copied and pasted, too.
Looking at the scenes in your model, I think you could set the elevations up better so you wouldn’t have to do much in LO but no matter what, in LO there’s no need to override the Camera in the viewports.
That’s really interesting that the viewports all show that the camera properties were overridden. The first viewport appeared in Layout just fine, and I copied/pasted that viewport to new pages. The next one appeared just fine as well, then chose a different scene for the following page, and that was when the camera first showed up in a different place.





