Hello I am having a problem with scaling my texture/material perfectly on the face of the model i dont know what the perfect scale number is. Basically I just want the material to be one giant one on the face.
but instead it wants to split up into a bunch of tiny ones multiplied like this and I dont want this:
I want to figure out what the scale number is for the exact perfect giant one instead of lots of tiny ones. I like the first picture not the second one i need the texture/material to be one giant perfect one and not tiny ones.
So instead of taking hours of guessing the scale by typing on the scale number bar 1-through-######## is there a plugin that can fit the material perfect on the face.
Try importing your texture as an image rather than a texture. You’ll find that you can simply drag it bigger…like you were using the rectangle tool. You can even tweak it later to fine-tune the scale. When you are happy that it’s the correct size then select and explode it.
You can either use the exploded image itself as the surface upon which you want to paint it, or try projecting it from the imported image to the prepared surface.
basiclly when i import the model witht he textures everything is fine but when i try to repaint the face with the same texture it re scales the texture into a bunch of tiny multipled ones. i just want it one. here is the texture for the walls:
so once i repaint it do i just keep guessing the texture scale from one 1to ##### until it turnout perfect or is there a plugin or something that fits the texture on the face properly.
sorry basically here is what i want it to be and i dont know how it got like this in the first place i want to figure out how it got like that so i can do it more without copying the shape. i want to learn how it got that way i like it that way. here is a pic:
i believe i found my answer its called uv wrapping. so the texture has different parts that is designed to go around a specific shape. so thats what i need to know sorry about that.