Hello. Im using sketchup free sometimes to make some simple projects.
I dont know when last time before I made project, but I havent any problems, now I have with texture size.
Im working in milimiters, making objects 10-3000 mm of size (kitchen furniture).
And now example, I have a rectangle that has 1024x1024 mm size. Im inserting texture as a material. Texture has 1024x1024 px. And it looks like its always about 25 larger in sketchup web free.
So 1px = 25mm…
If I want to have a proper size, I need to downsize texture 25 times so I lose details for my objects.
I think its made in purpose to lower functionality of free version, but maybe there is a solution?
If you’ve applied the texture to the faces in the model, you can right click on a textured face, choose Texture>Position and then resize the texture with the pins.
■■■■, thank you! Not exactly you said, but there is a way you leaded me too.
After making rectangle 1024x1024 mm (for texture 1024x1024 px) and adding a texture as a material to it, its displayed like I want. After right-click - there is an option “make unique texture” - that makes a texture with size 1px:1mm scale, not 25x bigger as before.
After such operation I can use that new material wherever I want and it has a proper size.
Well, as a hobbyist you should be able to manage with this.
Why are you making a 1024 x 1024 mm rectangle to import your texture to? Why don’t you make it the real world dimensions of the texture? When I create my own wood grain materials I will make rectangles to match the size of the texture, not the number of pixels. if my image is of a board that is 8 feet long, I draw a rectangle that is 8 feet long and apply the texture to that. That makes the texture the right size from the beginning and I don’t need to resize it.
Because I need a material with same resolution for many objects of different sizes.
I also know real size of photo that I use as a material texture. I know that 1024 pixels are like 1024 mm +/-.
Doing it my way I import texture just once, and if I use it for multiple objects (sometimes 50 or more) - texture has same scale (matches with other objects), no matter if object has 10mm or 3 meters.
That works perfect to me, need a few second more work at the begging, then goes fast and easy.
For first object it does offcourse. I’ve done that same way before and yes it works. But I faced problem when I added same material to second object, and problem appeard with that second object. First one was displayed correctly, second one - same material, but 25x bigger texture.
You must be missing a step. I’ve been using the method I described for more than a decade. But since you have a process that works for you, no more need be said.