Hi to my trusty SketchUp Crew,
I am working on a model in which I have begun to create my own textures by saving images of textures I find online in a material folder and importing them via the ‘create material’ tab in SketchUp. Just by playing around I have figured out how to rotate and scale the textures by visual estimation, using the context click once the texture has been applied to the surface. I added a few images as textures and scaled them to create posters on the walls which looks great.
Building on this, what would be the standard/ best practice way to start using real world materials in my model? For example, I have saved an image of a wood plank floor which I would like to scale to the correct plank size for use in my model. I have just opened it up in photoshop as I am thinking this is probably the way to go, am I right? Unfortunately, I don’t actually know how to scale the image accurately using reference points within it in PS either so I’m still stuck, haha! To make it even harder, the image I am using shows the wood planks in a standard straight laying pattern, but I wondered if I could change it to a wishbone/ herringbone laying pattern?
I know that Formica and Tektura wall coverings both have high res image swatches of their materials so I assume that they are good to use for this. Any tips/ good tutorials/ guidelines on this topic welcome😊
Thanks in advance,
I’m muddling through and getting there slowly!