Hi Dave -
I’m doing some work for a pre-fab builder. We have 4 views of each building. Each building comes in 3 widths, and anywhere from 2 through 9 different lengths. There are 4 styles of the buildings, with sub-sets of trim options. I’ve built dynamic components that allow me to update the length, and alter the trim. I have a DC for each width (pitches are a real 2#%^@^@# to model with DCs).
All in for the building shapes alone I have 200+ LO files that need to be exported, which will generate 800+ PNGs.
I’m working SU to LO because the end result PNGs are going to be dropped into a web backend for customer presentation and pricing. Each elevation will get added as a resource to their custom pricing platform… and they can drag and drop sizes / windows / etc. (I built the windows as DCs - working on the trim options now - but there are 12 sizes and 4 trim options + shutters, etc… and then we have doors, etc…)
Why LO? Because I’m taking the SU model and dropping it onto a very specific grid at a specific scale - so that when saved as a PNG at 72DPI it works with their system. The scale is 10" = 36’ (1:43.2).
Thankfully I had help in getting the model textures not to scale when I adjust the length of the buildings… that was a huge win. I hand painted all the models with vertical siding (because the siding changed scale when the DC was updated) on the first test batch and I would never finish if I had to do that for all of them…
If I could figure out a way to lock down the export in LO that would be huge - right now I have a template setup for the 4 views, I open the model, double check the length and trim option, send to LO, change all the settings, export with a specific file name, etc. LO is kicking out 11x17 sized PNGS - and I’m exporting line art - so I batch process in Photoshop to crop all the extra space away…