I’m fascinated by the possibilities behind copying long curves in giant arrays, to create wavy surfaces that can simulate water, sand, cloth, etc. I haven’t moved beyond arraying down a straight line yet, but already find the simplest shapes beautiful when repeated 100x in plain-old default style. Here’s a simple speaker-skin texture I made using a single-piece solid grill that took my poor little i7 a minute to trim into a disc, ha.
At first I trimmed the wrong way around.