Resolution problem SU to LO


#1

Entry to 103 BR.skp (373.0 KB)

Working on Construction Documents. Did the drawings in SU in two dimensions, including a construction detail of making the stair landing construction very shallow. See attached.

I tried copying just the detail to another file and scaling it up before sending it to LO but that didn’t help at all. When I send the detail to LO and enlarge the scale, two things happen: 1. The detail jumps widely, and I must enlarge the view window to even find it. 2. Even at a scale of 1/4" = 1’-0", the resolution becomes unacceptable.

Will appreciate learning how to handle this, since I’ve only begun this project and will need to enlarge numerous similar details.

Thanks.


#2

How about uploading the LayOut file that shows the poor resolution?

You’re SketchUp file needs help. The drawing is not aligned with the axes and the axes as you have your scene set up are not parallel to the edges of the drawing window. This means the model won’t be square on the page in LO.

How are you rendering the viewport in LO once you get it there? Due to the misalignment, if you are rendering as Raster, the lines are going to appear very rough.

I get decent results after repairing your SketchUp file and then rendering the viewport as Hybrid in LO.

You also need to keep in mind that Display Resolution can be lower than Output Resolution.


#3

How about uploading the LayOut file that shows the poor resolution?NPS Submission Set.layout (1.7 MB)

ATTACHED
Thanks DaveR.
Seems I’m a victim of that definition of insanity. In LO I did the same thing once again but got different results this time!: The resolution in LO is perfectly fine now. I have no idea why.

You’re SketchUp file needs help. The drawing is not aligned with the axes and the axes as you have your scene set up are not parallel to the edges of the drawing window. This means the model won’t be square on the page in LO.

**I need a bit more help here, as I don’t follow. If I clink on camera > standard views > top, then run a guide line from the red axis up to a line in my model, the guide line appears to be perfectly parallel to my model. Can you explain to me how to see that my model is not aligned with the axes please?

How are you rendering the viewport in LO once you get it there? Due to the misalignment, if you are rendering as Raster, the lines are going to appear very rough.**

Again, I need a bit more help. I’m unfamiliar with how to choose rendering method–I was unaware of what type of rendering I was using, and how to select rendering style.**


#4

Rendering type is set in the drop down in the lower right of the SketchUp Model inspector window in LO. With the viewport selected, you can see that the render style is set to Raster.

When you zoom in on the viewport, you can see that the edges are pixelated. That’s due to them being displayed as raster. It’s also partly due to the misalignment in your view in SketchUp.

With the viewport set to render as Hybrid, the edges are rendered as Vector lines while you still get Raster textures.


As for the set up of your SketchUp file, see my next post.


#5

OK. So you orbited the camera in an attempt to get your drawings to be upright but they aren’t perfectly aligned. The guidelines in my screen shot are parallel to the green axis. As I pointed out before, the drawing isn’t properly aligned with the edges of the drawing space.

Selecting the real top view aligns them with the edges of the drawing space (and thus the edges of the viewport in LO) although it leaves them on their side.

Instead orbiting the camera to get an imperfect view, you should rotated all of the model and aligned it correctly for a top view. That will be with the red axis running left to right across the screen and green running vertically on screen.

Better would be to draw the model in the correct alignment from the git go.


#6

DaveR,
Thank you v. much. Somehow I missed your followup when you posted it, and just now stumbled upon it. I just learned from your post the wonderful ability of hybrid rendering. Previously I didn’t realize I could get the good resolution of vector without losing all my carefully selected textures. Awesome!


#7

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