Someone help me!! Im test rendering and i noticed that the bottom of the walls look terrible.
That problem looks familiar, but I don’t recall the solution. If no one who can recall replies here, I’m sure someone will on their own bulletin board: http://supodiumforum.websitetoolbox.com/
I don’t know especially about Podium, but I have seen these radiosity artifacts in other renderers. They used to happen when using either materials with no attached texture or then a very small texture.
In the real world this happens when the architect has decided to join the floor and wall with no trim and the cleaner uses damp instruments…
Bleeding also happens when geometry does not close, whee a light is encapsuled by geometry etc.
Best if you upload the .skp file for inspection