Hi all,
I’m trying to learn quads modelling in Blender and i follow this tutorial. I wanted to add finer detail that tutor didn’t create and i came across a problem. How can i get rid of these triangles and pentagons? It’ll be great if you could give me some tips/methods about how should i approach these issues.
Honestly, I think your model looks good enough. That’s what Blender Guru said. It’s a tough problem that doesn’t make much of a difference, so it’s not really worth your time. I think your priority should be sharpening those creases.
Watch 18:19 - 19:17 to hear what Blender Guru said about this subject verbatim. He basically said it’s fine if you have triangles and n-gons, but only if the model is sufficient.
@thomthom Thank you, I’ve already taken a look at your website, topologyguide.com and much more. I think i’ve a fair technical knowledge about quads modelling now but need more practice.
@MikeWayzovski It’s amazing to see that what a 10 year-old video can do, explains everything perfectly, thanks for sharing.
Finished the anvil with slight deformations but will move on for now