I’m trying to learn quads modelling in Blender and i follow this tutorial. I wanted to add finer detail that tutor didn’t create and i came across a problem.
How can i get rid of these triangles and pentagons? It’ll be great if you could give me some tips/methods about how should i approach these issues.
Here is the .skp , .blend and .obj files : Anvil.zip (249.2 KB)