Hi! Who knows where to find some nice tutorials explaining how to work with quads? I saw some of them with Aaron but look here as my example and I’d like for example to make a rectangular hole in a cylinder. Think I did a right topology and every polygon is a quad. Then I use Artisan to subdiv my shape but tris appears and it gets not a rectangular form. So the question is why am I getting such a result? I know I can use another software tutorials (3ds max, Blender, Maya, etc.) to study working with quads because the principles are the same and I do it but looks like I’ve missed some basic things to continue studying quad topology.
I’ve attached an example in skp.
quad test.skp (5.9 MB)
I can control the rectangular form with the help of some additional edges over the hole and it do something similiar to what I want but then the edge in the top of cylinder gets sharped form because of this extra edges I draw. Some kind of vicious circle