It can be done directly in SU Make starting with your existing 3D model, and working in 3D all the way.
Here’s the process I followed.
First, make each plank unique (though instead you could delete the nearest two, then when done, mirror the first two to replace them, with the hole cut out.) However, to deal with the case where the hole isn’t central, do it one plank at a time.)
Decide how smooth you want the hole to look and therefore how many segments to use when drawing the circle for the hole. Draw a circle of the desired size, push pull it to the thickness of the table top to create a cylinder, make it a component, and Edit/Cut it to the clipboard.
Open the first plank for editing (double click on the top, then double click on the first plank).
Paste the hole component in place.
Right click on the hole component, then select Intersect with Context.
Cut or delete the hole component (Edit/Cut, or Ctrl-X on Windows, Cmd-X on Mac).
This will leave a hole-shaped face visible on the top of the first plank. Push-pull it to the bottom of the plank, to make the hole.
Close that plank for editing (press escape), and open the next one for editing by double clicking it.
Repeat for each plank in turn.
Here’s an animation of cutting the first three planks.

Delete the hole if you won’t need it again, and Purge unused components.