Pushpull should work for what you are trying to do, so the most likely explanations are either a) a subtle flaw in your model, e.g. the circle is not really on the surface, or b) you aren’t using the tool correctly. If you can upload the model, we can take a look at the former. Since you have watched the tutorial videos, the latter is harder to diagnose unless someone can look over your shoulder.
Thought as much. You’ve drawn it on the outside of a grouped object. Either select and explode the wall, or select and Cut the circle…then Paste in Place inside the group. Either way, the hole will then Push/Pull through.
You have drawn the circle in a different ‘entities-context’.
To punch a whole in the grouped wall’s face, you need to either drawn the circle inside a group-edit to cut its face, or edit>cut the circle edges, and then edit the group, then edit>paste-in-place, to add the circle’s face onto that face wall’s.
Either way you can then select that circle’s face - using PushPull to punch the hole as you desire…
It shouldn’t make any difference that you only select the circular face. You were probably Push-Pulling it beyond the other side of the wall. It won’t automatically stop when it reaches the other side. It’ll just keep going unless you limit the push by lining the cursor up with either the face or an edge on the other side.
Well here I am using SketchUp once again, feeling just like I felt the first time - I can’t cut a hole. I exploded the object, selected the hole with the outline, and it only pushes the object to the other side instead of making a hole.
Why can’t this program have a “cut a hole” option or whatever, after you outline a shape?
So this is what I see in your file. Where do you want to cut the hole?
If you aren’t getting a hole, it’s because you aren’t opening the group for editing before drawing the outline and pushing it through. Exactly as TIG described in his post from 11 days ago.
Well, since you drew the rectangle so it isn’t on the surface where you want the hole, of course it won’t cut an opening. Put the rectangle on the surface and it works fine.
And just for clarification, you don’t need to explode a group or component to make a modification to it. Exploding for this sort of thing is generally counterproductive.
Inner Arch and inner curve.skp (689.1 KB)
I have a similar problem, but a bit more complicated. I have to cut rectangular holes in a arc side going all the way around 180 degrees. The holes have to be 1 per segment and there are 172 segments in the arc. I got the first one with great difficulty, as you can see in the attached .skp file, but the next one seems askew and won’t sit on the face. Is there a way to lock in the correct rotation? Also, since I am ascending up the arc, I have to rotate the rectangular cutout by approximately one degree each time I lay it down so that at the top the rectangle is flipped over 90 degrees.
Eventually, I’ll have to cut a rectangular hole in each of the 172 segments in the underside of the arc component too, and since that’ll be on a curved surface, that’ll be its own special challenge.
One reason you are finding it difficult is that the arc isn’t on the red blue plane but off axis. When I tried to rotate your first hole about the green axis, it isn’t in plane. Looks as if some of your tries aren’t working for that reason.
Also, the construction line is near, but not ON the red axis.
I’m guessing from the model that you want the arc you have made to resemble an iron or steelwork lattice with beams - possibly L-shaped, possibly I shaped, and radial joiners. With angled beams too, for stiffness?
Why is the arc such an odd size either in imperial or metric measurements? And I’ll ask again, why not 180 segments?
Build a one-degree arc segment module from a circle created with 360 sides, then cut half of it off, add another circle inside, then join one end segment across radially between the circles. Delete the rest of the circles.
Cut out some of the face to get the shape you want. Pushpull along Y/green direction to get depth. Add detail as required.
Rotate/copy 179x to get this. Needs a little tidying up at the end. Arch model.skp (46.7 KB)
I had a reason for 172 segments, but it doesn’t seem like a very good one anymore, and having 180 segments, as you suggest, enables “one degree of separation” so to speak, which makes things easier. I will change the segment count and also redo the arc in the latticework as you suggest, which is a much more satisfactory result. It surrounds a cog elevator/tram, so I have to lay track inside the four corners as well (the elevator pivots on a unique central axis centered on each side as it climbs inside the arc).
The peculiar dimensions down to the fractions of an inch are due to earlier dimension decisions which I am now forced to live with, mostly anyway. This is all part of a much larger structure.