Push/Pull results in non-solid object

This is a question that’s been asked a lot of times. I’ve read the posts/answers, I’ve watched YouTube, I’ve played around with the tool and yet I still can’t get it to work.

What I want to do is really basic. I just want to create an object in this shape. I create a rectangle and push/pull it to correct size. Then I draw the shape of the object on the front face. Lastly, I want to use push/pull to eliminate everything outside of the shape.

No matter what I try, I can’t get it to work. Some posts mention pressing the Ctrl key before the push/pull. That only adds what looks like another object in the direction of the push.

It’s probably something so simple you experts will shake your head at the question, but I’m really stuck. Any help is appreciated.

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Draw the shape you want, delete any other faces, then use push/pull on the single face.
If you push/pull a face that is within another face it won’t do what you want.

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Box has given the best answer. But it’s also worth noting that you can “heal” or replace any face as long as the loop of edges are coplanar by simply tracing over one single edge in the loop with the edge tool. So you could “rescue” the shape you show by drawing one line with the pencil on an existing edge.

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You only need your desired shape. Delete the rest of that stuff. Then you can push/pull the shape to the desired depth. Also, maybe weld all the edges of your shape so that the pushed-pulled result doesn’t have all those lines on the sides.

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To clarify, the edges will still be there but will be softened and smoothed so they aren’t visible unless you turn on view hidden geometry.

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See, it was simple. Once you know it. :slight_smile:

Thank you very much!

quote=“endlessfix, post:3, topic:240617”]
you can “heal” or replace any face as long as the loop of edges are coplanar by simply tracing over one single edge in the loop with the edge tool. So you could “rescue” the shape you show by drawing one line with the pencil on an existing edge.
[/quote]

Could you please give me more details on this? I don’t understand how to do this.

Thank you!

You dont must tracing nothing. Just draw lines between any two points of the missing face.

WOW, that is so simple. Thank you

What @endlessfix means by trace is drawing an edge on an appropriate loop edge will close the face without the need to eraser extraneous lines.
GIF 6-09-2023 11-07-13 AM

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That’s right, but sometimes it requires zooming in and “tracking” the edge, often it’s better to draw a segment and delete it. I will add that it is enough to draw a short segment on any edge, you do not need to draw from vertex to vertex.

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It should be noted that not drawing from vertex to vertex will add another segment and endpoint into the geometry. Generally not wanted.

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Thanks for the clarification. I wasn’t able to get it to work earlier, but I’m going to try again tomorrow.

Can you clarify what “tracking” means in this context? Is that a tool or a general term for some (set of) action(s)? Earlier someone mentioned tracing.

Not that I’m entirely sure what tracing means either. Just trying to understand if they’re the same thing when I’m doing further research

Thanks for the discussion. Enjoying “talking” to other users and the civility here. Not like a lot of other software forums.

I couldn’t wait. Had to get out of bed and go downstairs to try again. :rofl:

Worked like a charm. Man, that is so simple. To think of all the time I lost trying to figure out what was wrong and how to fix it.

THANK YOU!!

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It should be noted that not always. If the edge is a circle, arc, or polygon, this problem will not occur.

Check again.

Bet?
Well, unless the next new feature of SU 2023 :wink:

I have no interest in educating you, but clarification for others.
GIF 6-09-2023 9-34-36 PM
Before climbing on your high horse make sure the saddle is tight.

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Pruning this thread back as it got way off topic.

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